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The Malkavians are insane, one and all. From madness, however, comes wisdom, and from wisdom comes power. The Malkavians are
true creatures of chaos. However, the Malkavians are also known to be clowns and pranksters. As with all things connected
with them, not everything makes sense.
This clan is infamous for its destructive and nihilistic members. Malkavians have a reputation for sadistic behavior and
for holding little grasp of the humanity they still retain. In truth, such Malkavians are a minority. The members of this
clan regularly surprise the Kindred; often they do not seem insane. Some Kindred believe the Malkavians have an undeserved
reputation, and have been sullied by a few truly psychotic members. However, remember that sometimes the most normal-seeming
people have the least grasp on reality. The Malkavians have a time-honored tradition of playing practical jokes upon Kindred
and kine alike. The nature of these "pranks" can vary wildly, ranging from the harmlessly fun to the potentially
lethal. The Malkavians, when they interact with one another at all, tend to award prestige within the clan on the basis of
these pranks. Many Malkavians solemnly believe that the Jyhad is a joke created by the founder of their line.
The Malkavians are very picky about whom they Embrace. Typically, only those on the verge of insanity are chosen. The
members of this clan search long and hard for those who have seen so much truth that they have descended into the pits of
chaos, and thus have unique perspectives on reality. Indeed, if the progeny-to-be is sane, the sire will make the Embrace
and Becoming as difficult as possible, seeking to drive the mortal mad in the process.
On this home page, I'll introduce myself and talk about my reasons for wanting a web site. I might put a picture of myself
on this page...or just a picture that I especially like.
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Nickname - Kooks
Appearance - The members of this clan have different looks and live vastly differing lifestyles.
Haven - Malkavians live anywhere they feel comfortable. Many of them seek out hospitals and asylums to reside in. Some
are even assumed to be inmates by the staff.
Background - The members of this clan only select those who are close to death as neonates, or those who are so insane
that existence as a vampire is of little consequence. They believe all mortals should have a chance to live out their natural
lives.
Character Creation - Malkavians can have any sort of concept - the weirder the better. They may have a variety of different
Demeanors, which are rarely indicative of their true Natures. Mental Attributes are primary, as are Talent Abilities. Malkavians
can have nearly any Background Trait.
Clan Disciplines - Auspex, Dominate, Obfuscate
Weaknesses - All members of this clan have some sort of Derangement. In fact, characters begin the game with one. The
player may choose any Derangement (see Chapter Eight), but the character will never be able to completely overcome it, no
matter how much Willpower is spent. The touch of madness is always upon the members of this line.
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